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Undead Brain CollectorCreature 7


UniqueLargeAberrationChaoticEvilUndeadUnholy
Source Pathfinder Adventure: Malevolence
Perception +17 (darkvision)
Languages Aklo, Chthonian, Common, Draconic, Protean, Sakvroth, Telepathy 100 Feet
Skills Acrobatics +16, Athletics +17, Occultism +12, Stealth +16
Str +6, Dex +3, Con +5, Int -1, Wis +4, Cha +0

AC 24; Fort +18; Reflex +12; Will +15; +1 status to all saves vs. magic
HP 130 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious

Jaws One Action +18 (+13, +8) to hit (unarmed) 2d10+8 Piercing
Claws One Action +18 (+14, +10) to hit (agile) 2d8+8 Slashing

Absorb Phantom Brain Reaction

Trigger The undead brain collector possesses at least 1 phantom brain after using Brainlash


Effect The undead brain collector absorbs 1d4 of its phantom brains, gaining 1d8 temporary Hit Points for each brain it absorbed.

+1 Status to All Saves vs. MagicVoid Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Brainlash Two Actions (mental, occult)

The undead brain collector extrudes a writhing tangle of ectoplasm from its bursted brain blisters. These ectoplasmic strands lash out at all living targets within 30 feet. Targets in this area must attempt a DC 25 will save.

After the undead brain collector uses this ability, seven phantom brains glow and shimmer where its brain blisters once were. It can't use Brainlash again until all seven phantom brains are Absorbed.


Critical Success The creature is unaffected.

Success The creature takes 4d6 mental damage.

Failure The creature takes 8d6 mental damage.

Critical Failure The creature takes 8d6 mental damage and is Confused.

Mind-Rotting Toxin (poison)

Saving Throw DC 25 fortitude

Maximum Duration 6 rounds


Stage 1 1d6 void and Stupefied 1 (1 round)

Stage 2 1d6 void, stupefied 1, and Slowed 1 (1 round)

Stage 3 2d6 void, Stupefied 2, and slowed 1 (1 round)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Aberration

Aberrations are creatures from beyond the planes or corruptions of the natural order.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.