Umbral DrakeCreature 3
Source Pathfinder Society Scenario #3-06: Struck by Shadows
Perception +7 (darkvision, scent (imprecise) 30 feet)
Languages Draconic
Skills Acrobatics +10, Stealth +10, Thievery +10
Str +1, Dex +4, Con +1, Int -1, Wis +0, Cha +2
AC 18; Fort +8; Reflex +11; Will +7;
HP 40
Speed 15 feet (fly 60 feet)
Immunities paralyzed, sleep
Weaknesses Fire 5
Jaws
+12 (+7, +2) to hit (finesse, unarmed) 1d10+5 PiercingTail
+12 (+8, +4) to hit (agile, finesse) 1d8+5 BludgeoningLight Blindness
When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Shadow BlendThe umbral drake's form shifts and blends reflexively with surrounding shadows. It gains an additional reaction each round, but it can use this reaction only for Shadow Evade.
Shadow Evade
Trigger A creature attacks the umbral drake while it is in an area of dim light
Effect The umbral drake further obscures its position. The attacker must succeed at a DC 11 flat check in order to affect the umbral drake, as if the drake were Hidden for the triggering attack.
Draconic Frenzy
The umbral drake makes one bite Strike and two tail Strikes in any order.
Shadow Breath
(arcane, cold, shadow)An umbral drake spits a ball of black liquid that explodes into a cloud of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius burst. Creatures within the burst take 4d6 cold damage (DC 20 reflex save). The explosion of shadow also snuffs out mundane light sources the size of a torch, lantern, or smaller, and attempts to counteract magical light with a +12 counteract modifier.
The umbral drake can't use Shadow Breath again for [/gmr 1d6 #Recharge Shadow Breath] rounds.
Speed Surge
Frequency three times per day
Effect The umbral drake Strides or Flies twice.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
ShadowThis magic involves shadows or the energy of the Netherworld.