Umbral Dragon (Ancient)Creature 20
Source Pathfinder Lost Omens Draconic Codex
Perception +33 (greater darkvision, voidsense (precise) 60 feet)
Languages Common, Diabolic, Draconic, Dziriak, Jotun, Shadowtongue
Skills Lore +34, Acrobatics +34, Athletics +38, Deception +34, Intimidation +37, Stealth +38
Str +10, Dex +6, Con +7, Int +5, Wis +7, Cha +5
AC 44; Fort +34; Reflex +31; Will +34; +2 to all saves vs. shadow
HP 375
Speed 60 feet (fly 200 feet)
Immunities enfeebled, paralyzed, sleep, void
Jaws
+38 (+33, +28) to hit (magical, reach 20, void) 4d8+18 PiercingClaw
+38 (+34, +30) to hit (agile, magical, reach 15) 4d6+18 SlashingTail
+36 (+31, +26) to hit (magical, reach 25) 4d10+18 BludgeoningHide in Shadows
The dragon can [/act hide] in dim light even if they don't have cover.
VoidsenseThe dragon can taste animating void energy, allowing them to sense creatures with void healing as a precise sense. It can also sense incorporeal creatures with void healing, like shadows, when they are inside solid objects.
+2 to All Saves vs. ShadowPin Shadow
(shadow)Trigger A creature within reach of the dragon's claw uses a move action or leaves a square during a move action it's using
Requirements The triggering creature is in bright light or dim light and has a shadow
Effect The dragon makes a claw Strike against the triggering creature. On a hit, the trigger creature also has its shadow pinned in place, restricting its movement. The creature treats the area of the dragon's aura as difficult terrain until it uses an Interact action to unpin its shadow. If the area was already difficult terrain, the creature treats it as greater difficult terrain.
Umbral Pall (aura, occult, shadow)120 feet. Shadows surround the dragon. The radius of all light from light sources and the areas of light spells in the aura are halved. The shadows also cling to creatures, making areas of dim light difficult terrain.
Devour UndeadThe dragon's jaws Strikes have the benefit of a Ghost Touch property rune and deal an additional 7d6 force damage to undead.
Draconic Frenzy
The dragon makes two claw Strikes and one tail Strike in any order.
Draconic MomentumThe dragon recharges its Tenebrous Breath whenever it scores a critical hit with a Strike.
Drain Vigor (occult)When the dragon deals void damage to a living creature with its jaws Strike, the umbral dragon gains 20 temporary HP that last for 1 minute and the creature must succeed at a DC 40 fortitude save or become Drained 1 (Drained 2 on a critical failure). Further damage dealt by the dragon's jaws Strike increases the drained condition value by 1 on a failed save (2 on a critical failure), to a maximum of drained 4.
Effect: Drain Vigor
Tenebrous Breath
The umbral dragon exhales in one of two ways. They can't use Tenebrous Breath again for 1d4 rounds.
- Darkness (occult, void) The dragon breathes a blast of darkness that deals 21d6 void damage in a 50-foot cone (DC 42 reflex save). Undead creatures take 21d6 forceforce damage instead of void damage.
Shadows (occult, shadow) The dragon breathes a blast of shadows in a 50-foot cone. Each creature within the cone must attempt a DC 42 fortitude save.
Critical Success The creature is unaffected.
Success The creature is Enfeebled 3 for 1 round.
Failure The creature is enfeebled 3 for 1 minute.
Critical Failure The creature is enfeebled 3 for 1 minute and Blinded for 1 round.
Occult Innate Spells (DC 39, +0 to hit)
Cantrips (10th Level): Detect Magic, Read Aura
2nd Level: Darkness (At Will)
5th Level: Umbral Journey
Rituals
Create Undead (Shadows Only), Shadow Double
Stories across Golarion warn children about the monsters that dwell in the shadows, but no story captures the reality of the umbral dragon. Natives of the Netherworld, these occult dragons are at home in the darkness, using it to their advantage both in and out of battle. Umbral dragons rarely worry about fighting fairly, emerging from hiding to strike unwary foes and using their magical breath without compunction. Similarly, in social situations, they often remain in the shadows, operating through other creatures. Even in direct conversation, they frequently obscure their true intent, preferring to avoid ever being pinned down with a solid answer.
While umbral dragons are rarely altruistic, their preferred diet creates a strange dichotomy that attracts other creatures to them as a potential source of safety, especially in the Netherworld. While much of the multiverse sees undead as a dire threat, for umbral dragons, undead are a tasty snack. Umbral dragons find the flavor of necrotic flesh irresistible and the void energy of incorporeal undead a potent spice, making them one of the few creatures in existence known to hunt the unliving as a source of food.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
OccultThis magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to occult magic.
ShadowThis magic involves shadows or the energy of the Netherworld.