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UlthadarCreature 8


Unique​Medium​Incorporeal​Lawful​Spirit​Undead​
Source Pathfinder #152: Legacy of the Lost God
Perception +20 (darkvision)
Languages Azlanti, Common
Skills Lore +18, Arcana +16, Diplomacy +15, Religion +18, Society +16, Stealth +15
Str -5, Dex +3, Con +0, Int +4, Wis +6, Cha +3

AC 24; Fort +13; Reflex +16; Will +19;
HP 95 (void healing, rejuvenation)
Speed 0 feet (fly 25 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances All Damage 5

Site Bound

Ulthadar can't leave Moonstone Hall.

Existential Agony (aura, divine, mental)

30 feet. Creatures entering the aura or starting their turn in the aura must succeed at a DC 26 will save or be Stupefied 1 for 1 minute. On a critical failure, the creature is also Stunned 3. As a reflection of Ulthadar's emotional state, this aura is active when Ulthadar is agitated or angry and is suppressed when he is calm.

Rejuvenation (divine)

Ulthadar can't move on to the afterlife until Moonstone Hall is restored to a position of prominence within Escadar and staffed with new priests.


When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Draining Touch Two Actions

Ulthadar attempts to drain a living creature's life force. He makes a ghostly hand Strike but deals no damage on a hit. Instead, the target is Drained 1 for 1 day and Ulthadar regains 4 healing Hit Points.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Incorporeal

An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.

Spirit

Effects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.