UlistulCreature 11
Source Pathfinder Lost Omens Monsters of Myth
Perception +22 (darkvision, statuesense (imprecise) 60 feet)
Languages Common, Jistkan, Osiriani, Petran, Sussuran, Tekritanin, Utopian, Telepathy 100 Feet
Skills Lore +24, Arcana +24, Athletics +21, Crafting +24, Diplomacy +18, Stealth +19
Str +6, Dex +5, Con +5, Int +7, Wis +5, Cha +3
AC 31; Fort +22; Reflex +18; Will +24; +2 status to all saves vs. effects created by constructs
HP 165
Speed 30 feet
Resistances Physical 10
Claw
+23 (+18, +13) to hit (magical, reach 10, unarmed) 2d12+12 Slashing + 1d8 FireFist
+23 (+19, +15) to hit (agile, magical, reach 10, unarmed) 2d10+12 BludgeoningEnergy Beam
+22 (+17, +12) to hit (fire, lawful, magical) 2d12+12 FireTelepathy 100 feet (aura, magical)
A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Statuesense (arcane)Ulistul built herself components granting her enhanced senses that can detect the location of other constructs and similar objects. She's aware of any constructs or inanimate statuary at the listed range.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+2 Status to All Saves vs. Effects Created by ConstructsArtificer's Command
Frequency once per round
Effect Ulistul directs one construct within 60 feet that can perceive her and has a level lower than hers, delivering helpful commands that improve its capabilities. The construct gains a +1 status bonus to attack rolls, damage rolls, and saving throws.
Effect: Artificer's Command
Artificer's Eye
(arcane, scrying)Ulistul chooses one construct or statue she can currently perceive with a precise sense or with statuesense; usually, her only precise sense is vision. After choosing her target, she begins to perceive the target's surroundings as though she occupied its space. If the target is either an inanimate statue or a mindless creature, she can also verbally interact with nearby creatures (including issuing Artificer's Commands) or cause the target to move subtly, such as moving its mouth. This ability can be sustained indefinitely as long as Ulistul can perceive the target, though her visual stimuli from her own body are harder to process; she's Dazzled when using her own senses for the effect's duration.
DismantlerUlistul's attacks against constructs and objects gain the deadly d12 trait and ignore up to 10 of the target's Hardness and resistances.
Ivory Dictum
(arcane, incapacitation)Ulistul takes control of a construct within 30 feet. This has the effects of Dominate(DC 32 will) but can affect mindless creatures and ignores the target's golem antimagic, if any.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Arcane Innate Spells (DC 30, +22 to hit)
Cantrips (6th Level): Detect Magic (Constant), Message, Shield, Telekinetic Projectile
1st Level: Summon Construct
3rd Level: Slow
4th Level: Fly, Resilient Sphere, Shape Stone
5th Level: Cloudkill, Secret Chest, Sending
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
AutomatonA creature with this trait is a member of the automaton ancestry.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.