🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Two-Headed Goat EidolonCreature 2


RareMediumBeastChaoticEidolon
Source Pathfinder Society Quest #17: Escorting a Mirage
Perception +8
Languages Common
Skills Acrobatics +8, Arcana +8, Stealth +5
Str +3, Dex +4, Con +3, Int -4, Wis +1, Cha +1

AC 18; Fort +10; Reflex +8; Will +6;
HP 30
Speed 25 feet

Markhor Goat Bite One Action +11 (+6, +1) to hit 1d4 Poison + 1d6+3 Bludgeoning
Saanen Goat Bite One Action +11 (+6, +1) to hit 1d4 Fire + 1d6+3 Bludgeoning
Hoof One Action +11 (+7, +3) to hit (agile) 1d4+3 Bludgeoning

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Double Opportunity

The two-headed goat gains an extra reaction each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses this extra reaction.

Two Headed

Any ability that would sever one of the twoheaded goat's heads (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn't kill the two-headed goat (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.

Breath Weapon Two Actions (arcane)

The two-headed goat breathes a 15-foot cone that deals 2d6 damage to all creatures in the area (DC 15 basic save of a type indicated below).

The two-headed goat can't use either of its Breath Weapons again for 1d4 rounds.

Elemental Bite

Each head deals an extra 1d4 damage of a type matching the head's breath weapon.

Two-Headed Strike Two Actions

Frequency once per turn


Effect The two-headed goat makes a Strike with two of its heads, each at a –2 penalty and targeting a different creature. These Strikes count as only one attack for the two-headed goat's multiple attack penalty, and the penalty doesn't increase until after it has made both attacks.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.