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Twins of RowanCreature 13


HugeElementalPlantWood
Source Pathfinder Rage of Elements
Perception +26 (tremorsense (imprecise) 30 feet)
Languages Arboreal, Common, Fey, Muan
Skills Athletics +24, Intimidation +26, Nature +21
Str +5, Dex +4, Con +8, Int +2, Wis +3, Cha +4

AC 34; Fort +24; Reflex +17; Will +27;
HP 273
Speed 35 feet (climb 25 feet)
Immunities bleed, blinded, dazzled, paralyzed, poison, sleep
Weaknesses Axe Vulnerability 15, Fire 15

Rapier One Action +26 (+21, +16) to hit (deadly d8, disarm, finesse, reach 15) 4d8+5 Piercing
Fist One Action +25 (+21, +17) to hit (agile, reach 15, unarmed) 3d10+5 Bludgeoning
Stump One Action +26 (+21, +16) to hit (brutal) 2d10+15 Bludgeoning

Shielded Eyes

A twins of rowan's protective mask shields them from blinding and dazzling effects.

Beacon of the Rowan Guard (aura, plant, primal, wood)

40 feet.

The lantern carried by the twins of rowan contains pure elemental life energy that resonates with and empowers all wood elementals. While within the emanation, a creature with the elemental trait and either the plant trait or wood trait gains fast healing 10 and a +2 circumstance bonus to all attack and damage rolls. The aura can be counteracted with a DC 30 check to Dispel Magic; doing so deactivates the aura for [/gmr 1d6 #Rounds Deactivated] rounds

Follow-Up Combo Two Actions

The twins of rowan makes a rapier Strike, followed by two fist Strikes, all against the same target. These attacks all count toward the twins' multiple attack penalty, but the penalty doesn't increase until after the twins make their attacks.

Lifespring Burst Three Actions (plant, primal, vitality)

Once per day, the twins of rowan can strike the ground with their sword, releasing a 30-foot burst of life energy centered on the twins that deals 14d6 vitality damage (DC 30 fortitude save); the twins of rowan is immune. The area affected by this burst then becomes greater difficult terrain as vibrant new plant life ruptures through it.

Throw Stump One Action

Can also be used to throw stumps and logs.


The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.


Twins of rowan are among the most powerful elementals on the Plane of Wood, specially crafted to patrol a wide range of wilderness and maintain the plane's carefully constructed order. Despite having two heads and torsos, each twins of rowan is a singular creature; like all wood elementals, their true consciousness is not in their heads but in the roots, and their true body is the trunk of the tree, not the extended limbs.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.