TwigjackCreature 3
Source Pathfinder Monster Core
Perception +9 (darkvision)
Languages Common, Fey
Skills Acrobatics +11, Athletics +9, Nature +7, Stealth +11
Str +2, Dex +4, Con +2, Int +0, Wis +2, Cha +1
AC 19; Fort +9; Reflex +11; Will +7;
HP 50
Speed 25 feet
Weaknesses Fire 5, Axe Vulnerability 5
Claw
+11 (+7, +3) to hit (agile, finesse, reach 0, unarmed) 1d10+4 SlashingSplinter
+11 (+6, +1) to hit (deadly d6) 1d6+4 PiercingBramble Jump
(plant, primal, teleportation, wood)Requirements The twigjack is in undergrowth
Effect The twigjack scrambles into the undergrowth and instantly teleports to a square of undergrowth within 60 feet. This movement doesn't trigger reactions.
Splinter Spray
The twigjack sprays a barrage of splinters and brambles from its body in a 15-foot cone, dealing 4d6 piercing damage (DC 20 reflex save).
It can't use Splinter Spray again for 1d4 rounds.
"True" twigjacks, as they consider themselves, are found in wild forests alongside the fey they idolize.
Maladjusted forest denizens, twigjacks form from the cruel and prankish combination of fey and the very woods in which they reside. A twigjack's body is made up of prickly brambles woven with vines. Shaggy, mossy growth, not unlike hair, tops a twigjack's head. Its mouth is just a canyon of splintered and broken sticks bisecting its face. Leaves and sprigs of new growth randomly sprout from the creature's body. Many dense forests on Golarion have at least a handful of twigjacks living in the undergrowth.
While truculent and violent, twigjacks care deeply for what they consider to be their forests. These creatures harass outsiders who delve deep into their wooded domains, forcing back even the most determined explorers, foresters, and travelers, especially when those intruders cut roads through the forest. However, they are not terribly territorial when it comes to other forest creatures. When sylvan creatures, especially fey, rally against an outside threat, twigjacks in the area eagerly arrive to fight, even if they were not invited.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
FeyCreatures of the First World are called the fey.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.
WoodEffects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.