TumboCreature 2
Source Pathfinder #201: Pactbreaker
Perception +7 (darkvision)
Languages none
Skills Acrobatics +9, Stealth +9
Str +0, Dex +3, Con +1, Int -4, Wis +1, Cha +0
AC 19; Fort +5; Reflex +11; Will +7;
HP 18
Speed 5 feet (fly 50 feet)
Immunities bleed, electricity, paralyzed, poison, sleep
Jaws
+11 (+7, +3) to hit (agile, finesse, unarmed) 1d4+5 ElectricityConditioned Response
If he hears a bell ring, Tumbo bites a nearby metal lead or (if one is not available) an adjacent creature at the beginning of his turn, if possible.
Arc Lightning (electricity, move, primal)The spark bat transforms into lightning that arcs to a large piece of metal within 100 feet, such as a suit of metal armor or a metal weapon. The bat then returns to its normal form in a space adjacent to the metal. This movement doesn't trigger reactions.
Spark bats congregate around volatile weather in the Plane of Air.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.