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TroubadourCreature 3


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +9
Languages Common
Skills Lore +7, Lore +9, Acrobatics +8, Deception +9, Diplomacy +9, Occultism +7, Performance +13, Society +7, Stealth +8
Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4

AC 18; Fort +6; Reflex +11; Will +9;
HP 40
Speed 25 feet

Rapier One Action +11 (+6, +1) to hit (deadly d8, disarm, finesse) 1d6+4 Piercing
Fist One Action +11 (+7, +3) to hit (agile, finesse, nonlethal, unarmed) 1d4+4 Bludgeoning

Bardic Lore

The troubadour can Recall Knowledge on any subject with a +7 modifier.


Occult Spontaneous Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Daze, Figment, Message, Prestidigitation, Read Aura
1st Level (3 slots): Charm, Illusory Disguise, Soothe, Ventriloquism
2nd Level (2 slots): Calm, Embed Message

Bard Composition Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Courageous Anthem
1st Level: Counter Performance, Lingering Composition


Troubadours keep alive the traditional songs of their culture and write original works to commemorate major events.


Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.