TroubadourCreature 3
Source Pathfinder NPC Core
Perception +9
Languages Common
Skills Lore +7, Lore +9, Acrobatics +8, Deception +9, Diplomacy +9, Occultism +7, Performance +13, Society +7, Stealth +8
Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
AC 18; Fort +6; Reflex +11; Will +9;
HP 40
Speed 25 feet
Rapier
+11 (+6, +1) to hit (deadly d8, disarm, finesse) 1d6+4 PiercingFist
+11 (+7, +3) to hit (agile, finesse, nonlethal, unarmed) 1d4+4 BludgeoningBardic Lore
The troubadour can Recall Knowledge on any subject with a +7 modifier.
Occult Spontaneous Spells (DC 20, +12 to hit)
Cantrips (2nd Level): Daze, Figment, Message, Prestidigitation, Read Aura
1st Level (3 slots): Charm, Illusory Disguise, Soothe, Ventriloquism
2nd Level (2 slots): Calm, Embed Message
Cantrips (2nd Level): Courageous Anthem
1st Level: Counter Performance, Lingering Composition
Troubadours keep alive the traditional songs of their culture and write original works to commemorate major events.
Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.