TroodonCreature 1
Source Pathfinder Howl of the Wild
Perception +9 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +6, Athletics +5, Deception +8, Stealth +8, Survival +7
Str +1, Dex +3, Con +1, Int -4, Wis +2, Cha +3
AC 16; Fort +4; Reflex +8; Will +5;
HP 20
Speed 30 feet
Jaws
+8 (+3, -2) to hit (finesse, unarmed) 1d8+1 PiercingClaw
+8 (+4, +0) to hit (agile, finesse, unarmed) 1d6+1 SlashingMimicry

The troodon repeats up to twelve words it heard in the last week. If it succeeds at a deception check against the listeners' Perception DC, the sound is indistinguishable from the original. The troodon can't duplicate voice-based abilities or spells, although it can mimic the verbal sounds of spellcasting.
Running Attack
The troodon Strides and makes a claw Strike at any point during that movement.
Troodons stand roughly 3 feet tall and twice as long, with slender necks and large, inquisitive eyes. Although they don't fully understand language, troodons have a remarkable talent for speech mimicry.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
DinosaurThese reptiles have survived from prehistoric times.