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Tripkee ScoutCreature 1


SmallHumanoidTripkee
Source Pathfinder Monster Core 2
Perception +8 (darkvision)
Languages Common, Tripkee
Skills Acrobatics +7, Athletics +4, Nature +6, Stealth +7, Survival +6
Str +1, Dex +4, Con +2, Int +0, Wis +3, Cha -1

AC 16; Fort +7; Reflex +9; Will +6;
HP 20
Speed 25 feet (climb 20 feet)

Sickle One Action +9 (+5, +1) to hit (agile, finesse, trip) 1d4+1 Slashing
Dart One Action +9 (+5, +1) to hit (agile, thrown 20) 1d4+1 Piercing

Hurl Net One Action

Requirements The tripkee is wielding a net in two hands


Effect The tripkee makes a ranged Strike (with a hurl-net+9 attack modifier) against a Medium or smaller creature within 20 feet. On a hit, the target is Off-Guard and takes a –10-foot circumstance penalty to its Speeds. On a critical hit, the creature is Restrained instead. The DC to [/act escape dc=16] the net is 16. A creature adjacent to the target can Interact with the net to remove it.

Effect: Hurl Net

Jungle Passage

Tripkees ignore difficult terrain in forests and jungles.


Tripkee scouts typically keep watch on the outskirts of tripkee settlements.


Tripkees make their homes in the treetops of jungles and forests. These frog-like humanoids are uniquely adapted to their environment, with oversized eyes that give them keen vision in both light and dark and large toes that allow them to easily scale trees. Tripkees vary widely in physical appearance, with their physiologies influenced by their surrounding environment. Typical tripkees stand just over 2 feet tall and weigh approximately 30 pounds.

Whatever region they come from, tripkees tend to be peaceful hunter-gatherers. They cultivate mushroom patches and gather a wide array of fruits from the surrounding wilderness.

A History of Neutrality

Tripkee villages rarely get involved in the conflicts of other communities despite various trade-based alliances, preferring to focus on maintaining relative peace within their own small societies. Legends explain this attitude with a tale of a tripkee champion who dragged his people into a war between humans and charau-ka. The stories differ as to which side the tripkees took, but every version ends with the bloody deaths of the hero and his family. Since that time, village elders claim, tripkees have done their best to remain far from the conflicts of others.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Tripkee

Tripkees are a family of froglike humanoids.