🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Tripkee Fiend-KeeperCreature 7


SmallHumanoidTripkee
Source Pathfinder NPC Core
Perception +18 (low light vision)
Languages Chthonian, Common, Diabolic, Tripkee
Skills Acrobatics +17, Athletics +13, Nature +16, Religion +16, Stealth +17, Survival +16
Str +2, Dex +3, Con +2, Int +1, Wis +4, Cha +1

AC 25; Fort +12; Reflex +15; Will +18;
HP 125
Speed 25 feet (climb 20 feet)

Cruuk One Action +14 (+9, +4) to hit (magical, shove) 1d6+5 Bludgeoning
Cruuk One Action +17 (+12, +7) to hit (magical, thrown 30) 1d6+5 Bludgeoning
Fist One Action +16 (+12, +8) to hit (agile, finesse, nonlethal, unarmed) 1d4+5 Bludgeoning

Forest Passage

The fiend keeper ignores difficult terrain caused by plants, such as bushes, vines, and undergrowth.

Hunter of Virtue

Whenever the tripkee fiend keeper critically hits an unholy creature, they reduce the value of their Stupefied condition by 1.

Bounce Cruuk Two Actions

The tripkee fiend keeper makes a ranged Strike with their cruuk against a target within 30 feet. Once the Strike is complete, the cruuk ricochets back into the tripkee fiend keeper's hand. If their hands are full when the cruuk returns, it falls to the ground in their space.

Harness Wickedness One Action (concentrate, divine, unholy)

Requirements The tripkee fiend keeper isn't stupefied


Effect The tripkee fiend keeper allows a portion of the fiendish power they have absorbed to flow through their body. For the next minute, the tripkee fiend keeper's Strikes deal an additional die of damage and gain the unholy trait. The tripkee fiend keeper also gains 10 temporary Hit Points, a +5-foot status bonus to Speed for the duration, and weakness 5 to holy. At the end of the duration, the tripkee fiend keeper is Stupefied 1 for 1 hour.


Tripkees have a technique for dealing with unholy threats that has been passed down through the generations. A fiend keeper can absorb unholy spirits into their body before those entities can cause trouble for their kin. Though they can tap into this power when necessary, tripkee fiend keepers try to cleanse themselves of its evil influence by undertaking good deeds.


Traditionally making their homes in the treetops of tropical jungles and forests, these frog-like humanoids are often seen as resourceful and cautious, preferring to live and hunt hidden in the branches of tall trees.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Tripkee

Tripkees are a family of froglike humanoids.