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Trinity InitiateCreature 8


UncommonMediumHumanHumanoid
Source Pathfinder #219: Lord of the Trinity Star
Perception +15
Languages Common, Thassilonian
Skills Arcana +18, Athletics +15, Deception +15, Occultism +16
Str +3, Dex +3, Con +0, Int +4, Wis +3, Cha +1

AC 26; Fort +13; Reflex +16; Will +18;
HP 130
Speed 25 feet

Bec de Corbin One Action +16 (+11, +6) to hit (magical, razing, reach 10, shove, versatile b) 2d8+5 Piercing

Counterspell Reaction

Trigger A creature casts a spell the initiate has prepared


Effect The initiate expends a prepared spell to counter the triggering creature's casting of that same spell. The initiate loses their spell slot as if they had cast the triggering spell. The initiate then attempts to counteract the triggering spell.

Bespell Strikes Free Action

Frequency once per turn

Requirements The initiate's most recent action was to cast a non-cantrip spell


Effect The initiate siphons spell energy into their bec de corbin. Until the end of their turn, that weapon deals an extra 1d6 force damage and gains the arcane trait.


Arcane Prepared Spells (DC 26, +18 to hit)

Cantrips (4th Level): Daze, Electric Arc, Figment, Shield, Void Warp
1st Level: Command, Force Barrage, Mystic Armor, Phantasmal Minion
2nd Level: Blur, Dispel Magic, Illusory Creature, Invisibility, Revealing Light
3rd Level: Blindness
4th Level: Fly, Vision of Death



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.