🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

TrilobiteCreature -1


MediumAnimalAquatic
Source Pathfinder Monster Core 2
Perception +8 (darkvision, wavesense (imprecise) 30 feet)
Languages none
Skills Athletics +4, Stealth +5, Survival +4
Str +1, Dex +3, Con +2, Int -5, Wis +2, Cha +0

AC 15; Fort +4; Reflex +7; Will +4;
HP 7
Speed 0 feet (swim 25 feet)

Gnathobase One Action +7 (+3, -1) to hit (agile, finesse) 1d4+1 Slashing

Curl Up Reaction

Trigger The trilobite takes damage


Effect The trilobite gains a +2 circumstance bonus to AC until the start of its next turn.

Quick Escape Two Actions

The trilobite Swims up to double its Speed and attempts to Hide.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Aquatic

Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater. Aquatic creatures can breathe water but not air.