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Tree SingerCreature 13


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +22
Languages Common, Wildsong
Skills Athletics +23, Diplomacy +25, Intimidation +23, Nature +26, Performance +27, Survival +22
Str +4, Dex +3, Con +1, Int +2, Wis +3, Cha +4

AC 32; Fort +23; Reflex +21; Will +25;
HP 220
Speed 25 feet

Longspear One Action +24 (+19, +14) to hit (magical, reach 10) 2d8+10 Piercing + 2d10 Sonic
Fist One Action +23 (+19, +15) to hit (agile, nonlethal, unarmed) 1d4+10 Bludgeoning + 2d10 Sonic
Composite Longbow One Action +23 (+18, +13) to hit (deadly d10, magical, propulsive, reload 0, volley 30) 2d8+8 Piercing + 1d10 Sonic

Plant Empathy

The tree singer can ask questions of, receive answers from, and use the Diplomacy skill with plants and fungus.

Bloodthirsty Plants Reaction (concentrate)

Trigger An enemy in the tree singer's Verdant Aria aura (see below) attacks one of the tree singer's allies


Effect Vines and branches to lash out at the attacker, dealing 3d6 piercing damage.

Verdant Aria One Action (auditory, aura, concentrate, linguistic, plant, primal, wood)

The tree singer raises their voice in a haunting melody, creating an aura in a 30-foot emanation. Plants in the aura seem to come to life, swaying and rustling in response to the music. The tree singer's allies in the aura gain a +2 status bonus to AC and saving throws as the foliage around them shields and defends them from harm.

The aura lasts until the end of the tree singer's next turn but can be Sustained. It can be Sustained even if the tree singer is polymorphed. The effect ends early if the tree singer stops singing.


Primal Prepared Spells (DC 33, +25 to hit)

Cantrips (7th Level): Detect Magic, Light, Prestidigitation, Stabilize, Tangle Vine
1st Level: Gentle Landing, Ventriloquism
2nd Level: Entangling Flora, Oaken Resilience, One with Plants, Resist Energy
3rd Level: Earthbind, Slow, Wall of Thorns
4th Level: Vapor Form
5th Level: Elemental Form (Wood Only), Nature's Pathway, Plant Form
6th Level: Tangling Creepers, Tree of Seasons
7th Level: Regenerate

Druid Order Spells (DC 33, +25 to hit)

1st Level: Cornucopia


Singers can speak the words of creation in song, a forgotten art from the First World. Their melodies turn grass into blades and make trees stir. Through their music, plants rise to defend and seek vengeance for nature. Taught by woodland spirits or fey agents of the First World, they master the magic of primal song.


A primalist is a wielder of primal energies and magic, sometimes taught by forces of primal power, including powerful elementals or fey of the First World. Primalists protect the natural world, offering strong medicine to those in need while facing suspicion from those who don't understand their ways.

A great many primalists belong to druidic circles, and even those who aren't members tend to be familiar with the most prominent ones in their homeland.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.