Trapmaster TokCreature 3
Source Pathfinder Society Scenario #5-07: Sewer Dragon Crisis
Perception +9 (darkvision)
Languages Common, Draconic, Dwarven, Goblin
Skills Lore +10, Acrobatics +9, Crafting +10, Occultism +10, Stealth +9, Thievery +9
Str +1, Dex +4, Con +2, Int +4, Wis -1, Cha +0
AC 19; Fort +9; Reflex +12; Will +6;
HP 53
Speed 25 feet
Dagger
+12 (+8, +4) to hit (agile, finesse, versatile s) 1d4+1 PiercingDagger
+12 (+8, +4) to hit (agile, thrown 10, versatile s) 1d4+1 PiercingAcid Flask (Moderate)
+12 (+7, +2) to hit (bomb, consumable, infused, splash) 1 Acid + 2 Acid + 2d6 AcidAlchemist's Fire (Moderate)
+12 (+7, +2) to hit (bomb, consumable, infused, splash) 2 Fire + 1d8+2 Fire + 2 FireVexing Vapor (Moderate)
+12 (+7, +2) to hit (bomb, consumable, infused, inhaled, splash) 1d6+2 Mental + 2 MentalInfused Items
2 Acid Flask (Moderate), 2 Alchemist's Fire (Moderate), 2 Elixir of Life (Minor), 2 Vexing Vapor (Moderate). These items last for 24 hours or until Trapmaster Tok makes his next daily preparations.
Hurried Retreat
Requirements Tok is adjacent to at least one enemy
Effect He Strides up to his speed plus 5 feet and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that's not adjacent to any enemy.
Quick Bomber
Interact to draw and Strike to throw a bomb
Quicktrap
Requirements Tok is adjacent to an empty space, is not adjacent to an enemy, and did not take this action in the previous round
Effect Tok quickly rigs a new Trap in the empty space.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
KoboldA creature with this trait is a member of the kobold ancestry. Kobolds are reptilian humanoids who are usually Small and typically have darkvision.