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Trained Sharktopus EidolonCreature 1


UncommonTinyAnimalChaoticEidolon
Source Pathfinder Society Quest #17: Escorting a Mirage
Perception +4
Languages none
Skills Acrobatics +6, Arcana +6, Deception +7, Stealth +10
Str +2, Dex +3, Con -2, Int +0, Wis -2, Cha +3

AC 16; Fort +7; Reflex +4; Will +2;
HP 15
Speed 15 feet
Weaknesses Slashing 1
Resistances Bludgeoning 1, Piercing 1

Tentacle One Action +7 (+2, -3) to hit (hampering, nonlethal, unarmed) 1d6+2 Bludgeoning

Faceglomph Reaction

Trigger The sharktopus eidolon makes a successful tentacle strike


Effect the sharktopus makes an Athletics check to Grapple. If it is successful, the target is Blinded until it escapes.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Eidolon

A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.