Trained RavenCreature -1
Perception +5 (low light vision)
Languages none
Skills Acrobatics +5, Deception +5, Thievery +5
Str -3, Dex +3, Con +0, Int -4, Wis +3, Cha +0
AC 15; Fort +2; Reflex +7; Will +5;
HP 7
Speed 10 feet (fly 40 feet)
Beak
+7 (+2, -3) to hit (finesse, unarmed) 1d4-1 PiercingCunning
A raven can use simple items as tools, such as poking a stick at an opening to tease out a piece of food. They're also quite adept at stealing objects. A raven can't use Thievery to Palm an Object, Disable a Device, or Pick a Lock, but it can use Thievery to [/act steal] light objects that it can carry in its beak or talons or to accomplish other relatively simple tasks.
Sneak AttackA raven's Strikes deal an additional 1d4 precision damage to Off-Guard creatures.
These omnivorous birds are cunning and opportunistic scavengers. Capable of solving simple puzzles to retrieve desired items, ravens gather at the periphery of civilization, raiding it as needed when they're not hunting in the wilds. Ravens are known for trickery and often trained to further this instinct. Trained ravens will wait for an opening and peck their foes in vulnerable spots.
Few birds are as cunning and social as the raven.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.