Trained BatCreature 4
Perception +10 (echolocation (precise) 20 feet, low light vision)
Languages none
Skills Acrobatics +10, Athletics +9, Intimidation +6, Stealth +12, Survival +8
Str +3, Dex +4, Con +3, Int -4, Wis +2, Cha +0
AC 21; Fort +11; Reflex +12; Will +10;
HP 50
Speed 15 feet (fly 30 feet)
Jaws
+14 (+9, +4) to hit (finesse, unarmed) 2d6+6 PiercingWing
+14 (+10, +6) to hit (agile, finesse, unarmed) 2d4+6 SlashingEcholocation
A bat can use hearing as a precise sense at the listed range.
Wing Thrash
The trained bat thrashes wildly with its wings, making wing Strikes against up to three adjacent foes. Each attack counts toward the bat's multiple attack penalty, but the penalty increases only after all the attacks have been made.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.