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Toxic Snapjaw (5-6)Creature 3


RareSmallConstructMindless
Source Pathfinder Society Quest #9: Wayfinder Origins
Perception +9 (darkvision)
Languages none
Skills Athletics +9, Stealth +10
Str +2, Dex +3, Con +2, Int -5, Wis +0, Cha -3

AC 19; Fort +9; Reflex +12; Will +6;
HP 50
Speed 30 feet

Jaws One Action +12 (+7, +2) to hit (unarmed) 1d8+6 Piercing

Pesticide (poison)

Saving Throw DC 20 fortitude

Maximum Duration 6 rounds

Stage 1 1d8 poison damage (1 round)

Stage 2 1d12 poison damage and Enfeebled 1 (1 round)

Stage 3 2d8 poison damage and enfeebled 1 (1 round)

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.