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Tournament CombatantCreature 5


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +12
Languages Common
Skills Acrobatics +13, Athletics +12, Intimidation +11, Performance +11
Str +3, Dex +5, Con +1, Int +0, Wis +1, Cha +2

AC 21; Fort +10; Reflex +15; Will +10;
HP 75
Speed 35 feet

Fist One Action +14 (+10, +6) to hit (agile, finesse, nonlethal, unarmed) 1d8+5 Bludgeoning
Nunchaku One Action +14 (+9, +4) to hit (backswing, disarm, finesse) 1d6+5 Bludgeoning
Shuriken One Action +14 (+10, +6) to hit (agile, reload 0, thrown 20) 1d6+5 Piercing

Work the Crowd One Action (emotion, mental)

Frequency once per 10 minutes

Requirements The combatant is within 50 feet of at least three spectators


Effect With a flashy flurry of moves, the tournament combatant elicits cheers. The tournament combatant is Quickened for 1 minute. They can use the extra action only to Strike or Stride.

Flying Attack Two Actions

The tournament combatant makes a Leap, High Jump, or Long Jump. At any point during the jump, if they're adjacent to an enemy, they can Strike that enemy with a fist or nunchaku Strike, even in midair. The combatant falls to the ground after the Strike. If the distance they fall is no more than the height of their jump, they land upright and take no damage.

Powerful Fists

The tournament combatant's fist Strikes don't take penalties when making lethal attacks.

Somersault Attack One Action

The tournament combatant attempts to [/act tumble-through] a target's space. If they succeed on their Acrobatics check, the tournament combatant can make a fist or nunchaku Strike against that target while moving through its space.


Tournaments attract martial artists like moths to a flame, with participants crossing vast distances for the chance to test their might.


Martial artists strive to master the art of hand-to-hand fighting.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.