Tough Small OpossumCreature 2
Perception +8 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +10, Stealth +6, Survival +6
Str +4, Dex +2, Con +3, Int -4, Wis +2, Cha +0
AC 17; Fort +9; Reflex +6; Will +5; +2 circumstance to all saves vs. disease
HP 35
Speed 30 feet (climb 20 feet)
Resistances Poison 3
Jaws
+10 (+5, +0) to hit (deadly d10, unarmed) 1d12+4 PiercingClaw
+10 (+6, +2) to hit (agile, unarmed) 1d8+4 Slashing+2 Status to All Saves vs. DiseaseFeign Death

Trigger The opossum is reduced below 15 HP
Effect The opossum collapses. It is Off-Guard and can use actions that require only its mind, but any other action ends the ruse. A successful DC 18 perception check to Seek or DC 18 medicine check to Recall Knowledge is required to determine that the animal is not, in fact, dead.
Revived Retaliation
Trigger The opossum is attacked or disturbed by a creature within reach while Feigning Death
Effect The opossum Strikes the triggering creature.
Scurry Underfoot
The opossum Strides up to half its speed. It can pass through other creatures' spaces during this movement, though it must end its movement in an unoccupied space.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.