Tough RobberCreature 1
Source Pathfinder Society Scenario #5-01: Intro: Year of Unfettered Exploration
Perception +7
Languages Common
Skills Lore +5, Deception +6, Intimidation +8, Stealth +5
Str +2, Dex +2, Con +3, Int +0, Wis +1, Cha +1
AC 16; Fort +10; Reflex +7; Will +6;
HP 20
Speed 25 feet
Dagger
+7 (+3, -1) to hit (agile, finesse, versatile s) 1d4+2 PiercingDagger
+7 (+3, -1) to hit (agile, thrown 10, versatile s) 1d4 PiercingGang Up
Any enemy is Off-Guard against the tough robber's melee attacks due to flanking as long as the enemy is within melee reach of both the tough robber and one of the tough robber's allies.
Sneak AttackThe experienced robber leads an extra 1d6 precision damage to Off-Guard creatures.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.