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Tough Giant ShrewCreature 1


SmallAnimal
Source Pathfinder Society Scenario #1-05: Trailblazers' Bounty
Perception +5 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +7, Athletics +4, Stealth +7
Str +3, Dex +3, Con +2, Int -4, Wis +1, Cha -3

AC 16; Fort +8; Reflex +9; Will +5;
HP 20
Speed 30 feet (climb 10 feet)

Jaws One Action +8 (+4, +0) to hit (agile, finesse, unarmed) 1d6+3 Piercing

Shrew Venom (poison)

Saving Throw DC 15 fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison (1 round)

Stage 2 1d6 poison and Drained 1



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.