Torn TrioCreature 13
Source Pathfinder Society Scenario #7-10: Shattered Blades
Perception +23 (darkvision)
Languages Common, Necril, Can't Speak Any Language
Skills Acrobatics +27, Athletics +27
Str +5, Dex +8, Con +2, Int -2, Wis +4, Cha +2
AC 35; Fort +20; Reflex +26; Will +23;
HP 180 (void healing)
Speed 10 feet (fly 30 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Slashing 5
Limb
+25 (+21, +17) to hit (agile, magical, reach 15) 3d8+13 BludgeoningBound Limbs
A torn trio ordinarily has three severed limbs tethered to a central point by near-incorporeal ropes. A limb is essentially cut away from the central point and rendered nonfunctional each time the torn quartet loses 60 Hit Points (so at 120 Hit Points, the torn quartet has two functional limbs, at 60 Hit Points, it has one functional limb). Each functioning limb can Grapple separate creatures within reach, or multiple functioning limbs can Grapple the same creature; for each additional limb used to Grapple a creature, the Escape DC increases by 2.
Reactive Strike (See Split Reactions)
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Replacement PartsA torn trio can spend 1 minute tearing apart the corpse of a humanoid creature that was killed within the last hour to regain 60 Hit Points and restore one of its nonfunctioning limbs. A torn trio can't have more than three limbs.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Flurry of Limbs
The torn trio makes a number of limb Strikes up to its number of functioning limbs, each against a different target. These attacks count toward the torn trio's multiple attack penalty, but the multiple attack penalty doesn't increase until after the torn trio makes all its attacks.
Split ReactionsA torn trio has a number of reactions per round equal to its number of still-functioning limbs, which it can use only to make Reactive Strikes. It can't use more than 1 reaction on the same triggering action, even if a creature leaves several squares within its reach, and the torn trio must use a different limb for each Reactive Strike it makes. Whenever one of the torn trio's limbs is rendered nonfunctional, the torn trio loses one of its reactions.
Tear Asunder
Requirements The torn trio has a creature Grabbed or Restrained by at least two limbs
Effect The creature takes (5d6+2) slashing damage for each limb currently grabbing or restraining it (maximum 15d6), with a DC 30 fortitude save. On a critical failure, the creature also loses a random body part, and one of the torn trio's limbs is now no longer grabbing or restraining it.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.