Tormented HeroCreature 18
Source Pathfinder #221: Into the Apocalypse Archive
Perception +33 (darkvision, lifesense (imprecise) 60 feet)
Languages Common, Necril
Skills Acrobatics +32, Athletics +35, Intimidation +35
Str +9, Dex +6, Con +6, Int -1, Wis +7, Cha +9
AC 42; Fort +30; Reflex +30; Will +33;
HP 340 (regeneration 30 (deactivated by bludgeoning), void healing)
Speed 25 feet (fly 25 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Painful Touch
+35 (+31, +27) to hit (agile, magical) 3d6+17 Mental + 2d6 MentalRegeneration 30 (Deactivated by Bludgeoning)
This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.
Tortured Gaze (aura, divine, illusion, mental)30 feet, or 60 feet if the tormented hero is at 170 HP or lower. The psychic agony of the tormented hero spills into the world around them, inflicting murderous hallucinations of being trampled by the Oliphaunt or crushed beneath Spindlehorn. A non-undead creature that ends its turn in the aura must succeed at a DC 37 will save or take 5d8 bludgeoning damage and be knocked Prone.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Scream in Agony
(auditory, divine, mental)Each creature in the tormented hero's tortured gaze aura takes 18d6 mental damage (DC 40 will save). A creature that fails is also Sickened 1 (Sickened 2 on a critical failure). The tormented can't Scream in Agony again for 1d4 rounds but recharges the ability whenever they take damage from an attacker's critical hit or their own critical failure on a saving throw.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.