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Tooth Fairy SwarmCreature 3


Large​Fey​Swarm​
Source Pathfinder Monster Core
Perception +8 (darkvision)
Languages none
Skills Acrobatics +10, Stealth +10, Thievery +12
Str -2, Dex +3, Con +0, Int -1, Wis +2, Cha +2

AC 18; Fort +5; Reflex +10; Will +7;
HP 28
Speed 10 feet (fly 40 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 5, Cold Iron 5, Splash Damage 5
Resistances Bludgeoning 2, Piercing 5, Slashing 5

Swarm Mind

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Plaque Burst

When killed, a tooth fairy swarm bursts into sticky, foul-smelling white dust. Each creature in a 15-foot emanation must succeed at a DC 20 fortitude save or become Sickened 1 (Sickened 2 on a critical failure).

Pinch One Action

Tooth fairies pinch their victims' fingers, noses, ears, or similar protruding body parts. Each enemy in the swarm's space takes 2d6 bludgeoning damage (DC 20 reflex save). Creatures that critically fail this save are Sickened 1 from the pain.

Pry Three Actions

The tooth fairies try to pry out one of their target's teeth. One enemy in the swarm's space takes 4d6 bludgeoning damage with a DC 20 reflex save. On a failed save, the target takes 2 bleed damage and loses a tooth.

If the creature loses a tooth, it takes a –1 status penalty to Charisma-based skill checks and must succeed at a DC 5 flat to Cast a Spell unless that spell has the subtle trait. These effects last for 1 day, or until the stolen tooth is returned and the target regains at least 1 Hit Point.

Effect: Tooth Tug


A mob of tooth fairies working together can conduct forced dentistry in seconds.


Tooth fairies spawn when a child's tooth (or, less commonly, an entire child) is buried in terrain rife with fey energies. Hatching from the buried teeth like larvae from an egg, tooth fairies build crude pliers from whatever they can find, then go hunting for more teeth—regardless of the owners' willingness.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Fey

Creatures of the First World are called the fey.

Swarm

A swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.