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Tomb JellyCreature 5


LargeMindlessOoze
Source Pathfinder Monster Core
Perception +7 (motion sense (precise) 60 feet)
Languages none
Skills Athletics +13
Str +6, Dex -5, Con +6, Int -5, Wis +0, Cha -5

AC 12; Fort +15; Reflex +4; Will +7;
HP 150
Speed 15 feet (climb 10 feet)
Immunities acid, visual, bleed, critical hits, precision, slashing, unconscious, void

Pseudopod One Action +15 (+10, +5) to hit (unarmed) 1d6 Acid + 1d8+6 Bludgeoning

Motion Sense

A tomb jelly can feel nearby motion through vibration and air movement.

Bound in Death One Action (healing, void)

The tomb jelly splatters some of its substance on a willing undead creature within its reach. The target regains 5 void,healing HP and its melee Strikes get the benefits of tomb curse until the end of its next turn.

Flesh-dissolving Acid

A tomb jelly's acid damages only flesh.

Tomb Curse (curse, divine, void)

A creature hit by a tomb jelly's pseudopod takes 1d6 persistent,void1d6 persistent void damage. If the creature dies while it has this persistent damage, its corpse is affected by Peaceful Rest, except the tomb jelly can still dissolve its flesh.


Tomb jellies are animate masses of protoplasm with a sickly combination of yellow, gray, and black hues. Their acidic bodies dissolve flesh but leave other materials, including a victim's gear and bones, intact. Some ancient cultures entombed bodies in stone sarcophagi with tomb jellies to allow the ooze to break down the flesh and clean and polish the bones.


Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Ooze

Oozes are creatures with simple anatomies. They tend to have low mental attribute modifiers and immunity to mental effects and precision damage.