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Tokainen's ChosenCreature 5


UncommonMediumHumanHumanoid
Source Pathfinder #215: To Blot Out the Sun
Perception +13 (low light vision)
Languages Common, Azlanti
Skills Acrobatics +11, Athletics +13, Intimidation +10, Stealth +11
Str +4, Dex +2, Con +2, Int +1, Wis +2, Cha +1

AC 21; Fort +15; Reflex +12; Will +9;
HP 75
Speed 25 feet

Guisarme One Action +15 (+10, +5) to hit (reach 10, trip) 1d10+6 Slashing
Bola One Action +13 (+8, +3) to hit (nonlethal, ranged trip, thrown 20) 1d6+6 Bludgeoning
Fist One Action +15 (+11, +7) to hit (agile, nonlethal, unarmed) 1d4+6 Bludgeoning

Reactive Strike Reaction

Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

Cataclysm Brand Two Actions

Frequency once per hour


Effect Tokainen's chosen activates the latent magic in their brand, then launches a ball of flames with a range of 60 feet that explodes in a 10-foot burst. Creatures in the area take 6d6 fire damage (DC 22 reflex save). A creature that fails their save is additionally dealt 1d4 persistent,fire damage.

For 1 minute, the brand's excess magic suffuses their hands, causing their fists and any weapons they wield to radiate a nimbus of fire, dealing an additional 1d10 fire damage on a Strike. While their hands radiate fire in this way, their fists lose the nonlethal trait.

Take 'Em Down Two Actions

Using their guisarme, Tokainen's chosen makes a Trip and a Strike against a target in reach. They can make these attacks in any order, but both attacks must have the same target. Their multiple attack penalty doesn't increase until after both attacks are completed.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.