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Timewarped AmalgamCreature 1


RareMediumAberrationMindless
Source Pathfinder Society Special #3-99: Fate in the Future
Perception +4 (darkvision)
Languages none
Skills Athletics +8
Str +3, Dex +2, Con +4, Int -5, Wis +0, Cha -4

AC 16; Fort +9; Reflex +7; Will +5;
HP 20
Speed 20 feet

Claw One Action +7 (+3, -1) to hit (agile, unarmed) 1d6+3 Slashing
Wail One Action +7 (+2, -3) to hit (sonic) 1d4 Sonic

Anguish

The wail of a timewarped amalgam transfers fragments of the amalgam's pain onto those who hear it. The target must succeed at a DC 17 will saving throw or become Sickened 1 (Sickened 2 on a critical failure). After attempting this save, a creature is temporarily immune to Anguish for 24 hours.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Aberration

Aberrations are creatures from beyond the planes or corruptions of the natural order.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.