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TicktockCreature 16


UniqueMediumEvilFiendLawfulUnholyVelstrac
Source Pathfinder #191: The Destiny War
Perception +27 (echolocation (precise) 120 feet, painsense)
Languages Common, Diabolic, Shadowtongue
Skills Lore +29, Acrobatics +32, Athletics +30, Crafting +31, Thievery +30
Str +6, Dex +8, Con +6, Int +5, Wis +3, Cha +0

AC 40; Fort +28; Reflex +30; Will +25; +1 status to all saves vs. magic
HP 275 (regeneration 15 (deactivated by holy or silver)
Speed 25 feet (climb 25 feet)
Immunities cold, blinded
Weaknesses Holy 15, Silver 15

Tool Fingers One Action +32 (+28, +24) to hit (agile, evil, magical, unholy, versatile s) 3d4+14 Piercing + 2d6 Bleed

Echolocation

Ticktock can use his hearing as a precise sense at the listed range.

Painsense (divine)

Ticktock automatically knows whether a creature he hears has any of the Doomed, Dying, or Wounded conditions, as well as the value of those conditions.

+1 Status to All Saves vs. MagicRegeneration 15 (Deactivated by Holy or Silver)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Tick Tock Tick Tock (auditory, aura, divine, mental, sonic)

30 feet. When a creature ends its turn in the aura, the constant clicking and ticking sounds coming from Ticktock worm into its thoughts and fill the listener with the sense that time is speeding up for everyone but itself. The creature must succeed at a DC 34 will save or become Slowed 1 (or Slowed 2 on a critical failure) until the end of its next turn.

Shadow Scream Three Actions (aura, concentrate, darkness, divine, mental, sonic)

Frequency once per hour


Effect The sacristan opens their mouth to unloose a series of thunderous clicking sounds and mind-twisting darkness of the Shadow Plane. This creates a 30-foot emanation of darkness and sounds around the sacristan. Creatures with Darkvision can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a DC 37 will save.


Critical Success The creature is unaffected and is then temporarily immune for 24 hours.

Success The creature is Deafened for 1 round.

Failure The creature is Confused and deafened for 1 round.

Critical Failure The creature takes 20 mental damage, and is confused and deafened for 1 round.


Divine Innate Spells (DC 37, +29 to hit)

3rd Level: Fear
5th Level: Chilling Darkness


Sacristans are failures among the velstracs, creatures whose bodies and minds have been utterly broken by the velstracs' torments. These unfortunates are assembled from scrap metal, nerveless flesh, and bits of darkness into loyal agents who take ecstatic pleasure in serving other velstracs. Sacristans are empowered by a miniature gateway to the Shadow Plane deep in their mouths. By distending their jaws, they can howl with the shrieks and windstorms of that plane. Sacristans vary in appearance but are the size of maimed humans. Their features are redundant or absent and they are wrapped in barbed and rusted chains.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Velstrac

A family of fiends from the Shadow Plane that are associated with pain and agony. All velstracs possess some form of disturbing gaze.