Tick SwarmCreature 9
Source Pathfinder Bestiary 2
Perception +18 (darkvision)
Languages none
Skills Athletics +16, Stealth +19
Str +1, Dex +6, Con +4, Int -5, Wis +3, Cha -5
AC 28; Fort +19; Reflex +19; Will +14;
HP 130
Speed 25 feet (climb 25 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 10, Splash Damage 10
Resistances Bludgeoning 5, Piercing 10, Slashing 10
Swarm Mind
This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Cling
Trigger A creature leaves the swarm's space
Effect The swarm takes 1d6 untyped damage as ticks cling to the creature and continue biting, dealing 3d6 bleed. Immersion in water reduces the DC of the flat check to end this persistent damage to 5, and any area damage dealt to the creature destroys these clinging ticks.
Swarming Bites
Each enemy in the swarm's space takes 3d6 piercing damage (DC 28 reflex save) plus Cling and exposure to tick fever.
Tick Fever (disease)Saving Throw DC 27 fortitude
Onset 1 day
Stage 1 Enfeebled 1 (1 day)
Stage 2 Enfeebled 2 (1 day).
This swarm of thousands of fist-sized ticks forms a moving carpet of bloated insects-a nauseating and intimidating sight.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.