Thrune AgentCreature 12
Source Pathfinder Adventure Path: Hell's Destiny
Perception +26
Languages Common, Diabolic
Skills Acrobatics +23, Deception +23, Society +26, Stealth +26, Thievery +23
Str +3, Dex +4, Con +1, Int +4, Wis +2, Cha +0
AC 33; Fort +20; Reflex +26; Will +23;
HP 180
Speed 25 feet
Rapier
+24 (+19, +14) to hit (deadly d8, disarm, finesse, magical) 3d6+8 PiercingDagger
+24 (+20, +16) to hit (agile, finesse, versatile s) 2d4+8 PiercingDagger
+24 (+20, +16) to hit (agile, thrown 10, versatile s) 2d4+8 PiercingFist
+24 (+20, +16) to hit (agile, finesse, nonlethal) 1d4+8 BludgeoningClever Gambit

Trigger The agent critically hits a creature that they've identified with Recall Knowledge
Effect The agent Steps or Strides. This movement doesn't trigger reactions from the triggering creature.
Consider Options
The agent Recalls Knowledge about a creature they can see. On a success, the subject is Off-Guard to the agent until the end of the agent's next turn (or for 1 minute on a critical success).
Debilitating Strike
Requirements The agent's last action was a successful Strike against an Off-Guard creature
Effect Until the end of the agent's next turn, the target takes a –10-foot status penalty to its Speeds or becomes Enfeebled 1. The agent decides which penalty to apply.
Effect: Debilitating Strike
Deny AdvantageThe agent isn't Off-Guard to hidden, undetected, or flanking creatures of their level or lower, or creatures their level or lower using surprise attack.
Sneak AttackThe agent deals an additional 3d6 precision damage to creatures that are Off-Guard to them.
Surprise AttackIf the agent rolled Deception or Stealth for initiative, creatures that haven't yet acted are off-guard to them.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.