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Thrune AgentCreature 12


MediumHumanHumanoid
Source Pathfinder Adventure Path: Hell's Destiny
Perception +26
Languages Common, Diabolic
Skills Acrobatics +23, Deception +23, Society +26, Stealth +26, Thievery +23
Str +3, Dex +4, Con +1, Int +4, Wis +2, Cha +0

AC 33; Fort +20; Reflex +26; Will +23;
HP 180
Speed 25 feet

Rapier One Action +24 (+19, +14) to hit (deadly d8, disarm, finesse, magical) 3d6+8 Piercing
Dagger One Action +24 (+20, +16) to hit (agile, finesse, versatile s) 2d4+8 Piercing
Dagger One Action +24 (+20, +16) to hit (agile, thrown 10, versatile s) 2d4+8 Piercing
Fist One Action +24 (+20, +16) to hit (agile, finesse, nonlethal) 1d4+8 Bludgeoning

Clever Gambit Reaction

Trigger The agent critically hits a creature that they've identified with Recall Knowledge


Effect The agent Steps or Strides. This movement doesn't trigger reactions from the triggering creature.

Consider Options One Action

The agent Recalls Knowledge about a creature they can see. On a success, the subject is Off-Guard to the agent until the end of the agent's next turn (or for 1 minute on a critical success).

Debilitating Strike Free Action

Requirements The agent's last action was a successful Strike against an Off-Guard creature


Effect Until the end of the agent's next turn, the target takes a –10-foot status penalty to its Speeds or becomes Enfeebled 1. The agent decides which penalty to apply.

Effect: Debilitating Strike

Deny Advantage

The agent isn't Off-Guard to hidden, undetected, or flanking creatures of their level or lower, or creatures their level or lower using surprise attack.

Sneak Attack

The agent deals an additional 3d6 precision damage to creatures that are Off-Guard to them.

Surprise Attack

If the agent rolled Deception or Stealth for initiative, creatures that haven't yet acted are off-guard to them.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.