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Therapeutic HealerCreature 7


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +14 ((+16 to Sense Motive))
Languages Common, Two Additional Humanoid Languages
Skills Diplomacy +17, Medicine +17, Occultism +16, Performance +15, Society +14
Str +2, Dex +1, Con +0, Int +3, Wis +3, Cha +4

AC 24; Fort +15; Reflex +12; Will +18;
HP 110
Speed 25 feet
Resistances Mental 5

Staff One Action +13 (+8, +3) to hit (two hand d8) 1d8+6 Bludgeoning
Fist One Action +13 (+9, +5) to hit (agile, nonlethal, unarmed) 1d4+6 Bludgeoning

Doctor's Hand

When the therapeutic healer rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.

Emotionally Invested (emotion, healing, mental)

When the therapeutic healer casts a spell with the healing trait on a creature other than themself, the healer regains HP equal to the spell's rank.

Therapeutic Care

When Treating Wounds, the therapeutic healer can treat up to four targets. If they succeed at a DC 20 check to Treat Wounds, they can also reduce the value of one Clumsy, Enfeebled, or Stupefied condition affecting a single patient by 1. They can reduce a Drained or Doomed condition instead if they succeed at a DC 30 check. This can't reduce permanent doomed conditions.

+2 to Sense Motive
Occult Spontaneous Spells (DC 25, +17 to hit)

Cantrips (4th Level): Guidance, Message, Prestidigitation, Shield, Telekinetic Projectile
1st Level (3 slots): Protection, Sanctuary, Soothe (4x)
2nd Level (3 slots): Cleanse Affliction, Clear Mind (2x), Status, Translate
3rd Level (3 slots): Veil of Privacy

Bard Composition Spells (DC 25, +17 to hit)

1st Level: Hymn of Healing


Some healers feel great empathy for their charges and take great pains to help shoulder their allies' burdens both in and out of combat.


The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.