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The Upset Warden (1-2)Creature 3


LargeConstructHumanoid
Source Pathfinder Society Quest #16: The Winter Queen's Dollhouse
Perception +10
Languages none
Skills Diplomacy +10, Intimidation +9, Occultism +10
Str +0, Dex +2, Con +1, Int +4, Wis +2, Cha +1

AC 20; Fort +7; Reflex +10; Will +13;
HP 47
Speed 25 feet

Staff One Action +9 (+4, -1) to hit (two hand d8) 1d4+5 Bludgeoning

Occult Prepared Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Daze, Shield, Telekinetic Projectile, Void Warp
1st Level: Command, Fear, Grim Tendrils

Occult Focus Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Evil Eye
1st Level: Needle of Vengeance



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.