The Rabbit PrinceCreature 17
Source Pathfinder #160: Assault on Hunting Lodge Seven
Perception +31 (superior senses)
Languages Common, Halfling
Skills Lore +28, Acrobatics +32, Crafting +26, Deception +29, Intimidation +29, Occultism +28, Stealth +32, Thievery +32
Str +1, Dex +7, Con +2, Int +1, Wis +5, Cha +4
AC 40; Fort +27; Reflex +34; Will +26;
HP 315
Speed 25 feet
Blade of the Rabbit Prince
+34 (+30, +26) to hit (agile, finesse, magical, versatile s) 3d6+13 PiercingHarrow Card
+34 (+30, +26) to hit (agile, deadly d10, magical, thrown 20) 3d4+13 PiercingHalfling Luck
(fortune)Frequency once per day
Trigger The Rabbit Prince fails a skill check or a saving throw
Effect The Rabbit Prince rerolls the triggering check, but he must use the new result, even if it's worse.
Perfect WillIf the Rabbit Prince rolls a success on a Will save, he gets a critical success instead, and if he rolls a critical failure, he gets a failure instead.
Superior SensesThe Rabbit Prince automatically critically succeeds at Seek actions to find hidden or undetected creatures within 30 feet and at flat checks to target creatures within 30 feet that are concealed or hidden from him.
Bloody JabWhenever the Rabbit Prince deals piercing damage, he also deals 2d10 persistent bleed damage.
Darting Flurry
The Rabbit Prince Strides and makes a blade of the Rabbit Prince Strike and a harrow card Strike at any point during the Stride. His multiple attack penalty increases only after both attacks.
Occult RitualsDC 38; imprisonment, inveigle
Quick MovementsThe Rabbit Prince doesn't trigger reactions with his movement or with any use of the Thievery skill.
Innate Occult Spells (DC 38, +28 to hit)
2nd Level: Resist Energy
4th Level: Freedom of Movement (Constant)
5th Level: Synesthesia
6th Level: Baleful Polymorph (At Will), Phantasmal Calamity
Rituals
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HalflingA creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.