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The DisciplesCreature 7


Uniqueโ€‹Mediumโ€‹Evilโ€‹Undeadโ€‹Unholyโ€‹
Source Pathfinder Adventure: Crown of the Kobold King
Perception +15 (darkvision, lifesense (precise) 30 feet)
Languages Dwarven, (can't Speak Any Language)
Skills Athletics +17, Stealth +14
Str +6, Dex +3, Con +4, Int -2, Wis +4, Cha +2

AC 22; Fort +17; Reflex +14; Will +15;
HP 130 (void healing)
Speed 30 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious

Jaws One Action +17 (+12, +7) to hit (deadly d10, magical, unarmed) 2d8+9 Piercing
Claw One Action +17 (+13, +9) to hit (agile, magical, unarmed) 2d6+9 Slashing

Lifesense 30 feet

Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.

Rise Again (occult)

If the Disciples is reduced to 0 Hit Points by means other than fire damage, disintegration, or its resurrection vulnerability, it returns to unlife at the start of its next turn. It has 45 Hit Points and is Prone in the space in which it was destroyed. The Disciples can't be returned by this ability again for 1 hour.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Agonized Howl Two Actions (auditory, mental, occult)

The unrisen howls in pain at its cursed existence. Creatures within a 30-foot emanation take 6d8 mental damage (DC 25 will). The unrisen can't use Agonized Howl again for 1d4 rounds.

Awful Approach One Action

The unrisen reshapes its grotesque form to move swiftly. It Strides twice. Any living creature that can see the unrisen during this movement must succeed at a DC 22 fortitude save or be Sickened 1 (Sickened 2 on a critical failure). This is a mental and visual effect. The unrisen can't use Awful Approach again for 1d4 rounds.


An unrisen is a mangled conglomeration of splintered bones, decaying organs, and rotting flesh, created when a ritual such as resurrect goes catastrophically wrong. Immense care must be taken, for if the ritual is a critical failure, an unrisen can be the resultโ€”as many a ritualist has learned to their horror.

Unrisen are barely intelligent, aware only of the agony constantly inflicted by their flawed creation and their resentment for the living. They tend to attack the casters involved in the botched ritual first before lashing out at everyone else around them. Though an unrisen's twisted form is unrecognizable as the intended target of the resurrection, its wordless howls are often disturbingly similar to the deceased's voice. If an unrisen is destroyed before it can rise again, it's reduced to a handful of metallic blue-green salts referred to as essential salts.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.