🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

The Dig BeastCreature 2


UniqueLargeConstructMindless
Source Pathfinder Adventures: Troubles in Grayce
Perception +8
Languages none
Skills Athletics +11
Str +4, Dex +0, Con +3, Int -5, Wis +0, Cha -5

AC 15; Fort +8; Reflex +5; Will +5;
HP 50
Speed 20 feet

Shovel Teeth One Action +11 (+6, +1) to hit 1d8+4 Slashing

Wild Curse (curse, magical)

The Dig Beast is loaded with cursed energy but also is hard to control. At the start of its turn, roll [/gmr 1d6 #Wild Curse]. On a 1–2 it is Slowed 1 until end of its turn, on a 3–4 it is neither slowed nor Quickened (unless from another effect), and on a 5–6 it is quickened until the end of its turn.

Crashing Ram Two Actions

The Dig Beast rushes at a target and crashes into it. The Dig Beast strides twice and performs a shovel teeth attack against each adjacent target. These attacks count against its multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.