The Claws of TimeCreature 10
Source Pathfinder #179: Cradle of Quartz
Perception +21 (greater darkvision, lamp vision 30 feet)
Languages Aklo, (can't Speak Any Language), Telepathy 300 Feet
Skills Acrobatics +22, Athletics +19, Occultism +22, Stealth +22, Survival +17
Str +5, Dex +7, Con +3, Int +7, Wis +5, Cha +3
AC 30; Fort +17; Reflex +21; Will +19;
HP 150
Speed 30 feet (fly 30 feet)
Immunities controlled, emotion
Resistances Mental 10, Poison 10
Jaws
+22 (+17, +12) to hit (unarmed) 2d10+11 PiercingClaw
+22 (+18, +14) to hit (agile, unarmed) 2d8+11 SlashingGreater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Telepathy 300 feet (aura, magical)A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Lamp Vision 30 feetThe Claws of Time is specially attuned to the crystal lamps in the Cradle of Quartz. It can sense creatures within 30 feet of any crystal lamp in the Cradle of Quartz. These lamps are marked as glowing blue dots on the map. This is a precise sense.
Otherworldly Mind (mental)Whenever a creature targets the hound with a mental effect, that creature takes 4d6 mental damage (DC 29 will save). On a critical failure, it also becomes Confused for 1d4 rounds.
Ripping Gaze (aura, occult, visual)30 feet. The Claws of Time's eyes glow balefully, causing painful but bloodless wounds to rip open in the body of a creature that meets its awful gaze. When a creature ends its turn in the aura's emanation, it takes 6d6 slashing damage (DC 29 fortitude save).
A creature that critically succeeds at its save is temporarily immune for 24 hours.
Vulnerable to Curved SpaceWhen a hound of Tindalos is not adjacent to a structural angle of 90ΒΊ (or more acute), its resistance to physical damage is suppressed and it becomes Sickened 1. It can't recover from this sickened condition, but the condition ends automatically once the hound is again adjacent to a suitable angle.
Effect: Vulnerable to Curved Space
Angled Entry
The Claws of Time casts a 4th-rank Translocate spell, but it must transport itself into a space adjacent to an angle of 90ΒΊ (or more acute) in the structure or environment around it. This means the hound can use dimension door to appear adjacent to any wall or corner in the Cradle of Quartz except for the central geode (area D16).
Once per day, the hound can use this ability to Interplanar Teleport to or from the Dimension of Time, with the same restrictions on what angles next to which it can appear.
Occult Innate Spells (DC 28, +20 to hit)
2nd Level: Invisibility (At Will) (Self Only)
3rd Level: Agonizing Despair, Haste, Slow
4th Level: Dimensional Anchor
8th Level: Discern Location
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
AberrationAberrations are creatures from beyond the planes or corruptions of the natural order.
TimeTime creatures are natives of the Dimension of Time. They don't age, and while some might be driven by supernatural hungers, they don't need to eat or drink to survive. They can survive the basic environmental effects of the Dimension of Time.