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Terror ShrikeCreature 4


Large​Animal​
Source Pathfinder Monster Core 2
Perception +11 (low light vision)
Languages none
Skills Acrobatics +11, Athletics +12
Str +5, Dex +4, Con +3, Int -4, Wis +1, Cha +0

AC 20; Fort +13; Reflex +12; Will +7;
HP 60
Speed 60 feet

Beak One Action +12 (+7, +2) to hit (reach 10) 2d8+5 Piercing
Talon One Action +12 (+8, +4) to hit (agile) 2d6+5 Piercing

Sprint Two Actions

Frequency once per minute


Effect The terror shrike Strides three times in a straight line

Stunning Screech One Action (auditory, emotion, fear, mental)

The terror shrike unleashes a haunting screech that causes prey to freeze in fear. Each non–terror bird creature in a 30-foot emanation must attempt a DC 19 will save. Regardless of the result, creatures are then temporarily immune for 1 minute.


Success The creature is unaffected.

Failure The creature is Stunned 1.

Critical Failure The creature is Stunned 2.

Sudden Charge Two Actions

The terror shrike Strides twice. If it ends its movement within melee reach of one creature, it can make a melee Strike against that creature.

Tearing Clutch

The terror shrike's powerful beak can tear through flesh. On a successful beak Strike, the target takes 1 persistent bleed damage. This bleed damage increases to 1d8 on a critical hit.

Knockdown One Action

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry


Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.