Terror ShrikeCreature 4
Perception +11 (low light vision)
Languages none
Skills Acrobatics +11, Athletics +12
Str +5, Dex +4, Con +3, Int -4, Wis +1, Cha +0
AC 20; Fort +13; Reflex +12; Will +7;
HP 60
Speed 60 feet
Beak
+12 (+7, +2) to hit (reach 10) 2d8+5 PiercingTalon
+12 (+8, +4) to hit (agile) 2d6+5 PiercingSprint

Frequency once per minute
Effect The terror shrike Strides three times in a straight line
Stunning Screech
(auditory, emotion, fear, mental)The terror shrike unleashes a haunting screech that causes prey to freeze in fear. Each non–terror bird creature in a 30-foot emanation must attempt a DC 19 will save. Regardless of the result, creatures are then temporarily immune for 1 minute.
Success The creature is unaffected.
Failure The creature is Stunned 1.
Critical Failure The creature is Stunned 2.
Sudden Charge
The terror shrike Strides twice. If it ends its movement within melee reach of one creature, it can make a melee Strike against that creature.
Tearing ClutchThe terror shrike's powerful beak can tear through flesh. On a successful beak Strike, the target takes 1 persistent bleed damage. This bleed damage increases to 1d8 on a critical hit.
Knockdown
Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry
Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.