Terra CarverCreature 13
Source Pathfinder Monster Core 2
Perception +23 (darkvision, tremorsense (imprecise) 100 feet)
Languages Petran, Can't Speak Any Language
Skills Lore +25, Athletics +27, Intimidation +22
Str +8, Dex -1, Con +6, Int +4, Wis +0, Cha +2
AC 33; Fort +26; Reflex +19; Will +23;
HP 265
Speed 20 feet (burrow 10 feet)
Immunities bleed, paralyzed, poison, sleep
Stone Tool
+26 (+21, +16) to hit (reach 15, versatile b, versatile s) 3d10+16 PiercingRock
+24 (+19, +14) to hit (propulsive) 3d8+12 BludgeoningEarthbound
When not touching solid ground, the terra carver is Slowed 1 and can't use reactions.
Crashing FallDue to their size, a terra carver falls a lot harder than most creatures. When a terra carver is knocked Prone or takes falling damage, they take an additional 15 bludgeoning damage in addition to any other effect.
Territorial Retaliation
Trigger A creature within 15 feet uses a move action or leaves a square during a move action (move actions using only a fly Speed don't trigger this reaction)
Effect The terra carver attempts an Athletics check to Trip the triggering creature. Regardless of the result, the space of the triggering creature and all spaces on the ground adjacent to that creature become difficult terrain for 1 round.
Carve Projectile
The terra carver carves a deadly projectile from nearby materials and makes a rock ranged Strike that gains the deadly d10 trait. On a successful hit, the target also falls Prone.
Hew StoneMelee attacks the terra carver makes with their stone tool ignore physical resistance and Hardness.
Stone TunnelsA terra carver can burrow through solid stone. When they do, they leave a tunnel.
Wedge
The terra carver attempts a stone tool Strike while wedging the blow further with another tool. If it hits, the target takes an additional 3d10 damage of the same type as the Strike and is Enfeebled 2 for 1 hour or until the creature is fully healed. This counts as two attacks for the terra carver's multiple attack penalty.
Even other earth elementals and creatures of stone fear the formidable terra carver. Their four arms end with sharpened stone tools that can cleave through the toughest rocks—and anything that wanders into their territory. Despite having powerful forms, their bulky upper bodies appear comically large compared to their stout legs. They lumber slowly through their territory and spend most of their time cutting stone deep in the bedrock to create elaborate networks of tunnels.
They prefer isolation, and when two terra carvers meet, it typically ends with one hewing the other. Instead of taking their enemy's territory, a terra carver collapses the tunnels, continuing elsewhere with their own designs.
Voiceless Miners
Terra carvers are talented miners, and their tunnels are some of the longest lasting on any plane. However, the reason for these tunnels is unknown. Scholars have theorized that their tunnels function as a form of written language for the otherwise voiceless elementals. Unfortunately, attempts to map abandoned tunnels often end where another terra carver collapsed an encroaching tunnel, and mapping active tunnels often results in the cartographer never making it back.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
EarthEffects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.