Tern FlockCreature 2
Source Pathfinder #216: The Acropolis Pyre
Perception +8
Languages none
Skills Acrobatics +8, Thievery +8
Str +0, Dex +4, Con +0, Int -4, Wis +2, Cha +0
AC 16; Fort +6; Reflex +10; Will +6;
HP 20
Speed 20 feet (fly 40 feet)
Immunities precision, swarm mind
Weaknesses Area Damage 3, Splash Damage 3
Resistances Piercing 3, Slashing 3
Cacophony (auditory, aura)
20 feet. The terns' awful racket of screeches and howls drowns out other sounds. Any creature performing an auditory action in the area must yell over the din, requiring a successful DC 15 fortitude save or DC 15 performance check to project loudly enough; on a failure, the action is lost.
Ransack
The swarm rummages through the possessions of a single creature within its space, attempting a thievery check against the creature's Reflex DC.
On a success, the terns take one random item of negligible Bulk that the creature is wearing but not closely guarding, such as an object in a loosely carried pouch.
Swarming Bites
Each creature in the swarm's space takes 1d8 piercing damage (DC 18 reflex save).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.