Technic Zombie (3-4)Creature 1
Perception +4 (darkvision)
Languages none
Skills Athletics +9
Str +4, Dex -3, Con +4, Int -4, Wis +1, Cha -2
AC 12; Fort +9; Reflex +2; Will +5;
HP 45
Speed 25 feet
Weaknesses Slashing 10
Resistances Electricity 3
Fist
+8 (+3, -2) to hit (reach 10, unarmed) 1d10 + 4 BludgeoningVoltaic Surge
(electricity)Trigger The technic zombie critically hits a creature with a fist Strike
Effect The Technic zombie releases a jolt of electricity through its fist, dealing 1d8 electricity damage to the target. Additionally, the target becomes Clumsy 2 for 1 round (DC 15 reflex negates)
Frequency once per minute
Improved Push
Trigger The monster's last action was a successful Strike that lists Improved Push in its damage entry
Effect The monster attempts to [/act shove] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Improved Push lists a distance, change the distance the creature is pushed on a success to that distance.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.