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Tardigrade SwarmCreature 12


LargeAmphibiousAnimal
Source Pathfinder Howl of the Wild
Perception +21 (tremorsense (imprecise) 30 feet)
Languages none
Skills Athletics +19, Survival +21
Str +2, Dex +4, Con +6, Int -5, Wis +3, Cha +1

AC 28; Fort +26; Reflex +21; Will +19;
HP 140
Speed 25 feet (climb 25 feet)
Immunities precision, swarm mind
Resistances All Damage 5

Eyespots

A tardigrade swarm can't see anything beyond 30 feet.

Tun Marbles

As the tardigrade swarm is damaged, the bodies of those that enter a tun state make the ground treacherous. When the tardigrade swarm drops below 70 Hit Points, the space they occupy is considered difficult terrain.

Stylets One Action

Each enemy in the swarm's space takes 4d8 piercing damage (DC 32 reflex save). Creatures that fail their save become Drained 1 or increase their drained condition by one, to a maximum of drained 4.


Tardigrades grow no larger than the width of a hair, but when their riverside environments are exposed to heightened levels of magic, these eight-legged omnivores can grow to tremendous sizes.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Amphibious

An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.