Tangle KhravgodonCreature 14
Source Pathfinder #211: The Secret of Deathstalk Tower
Perception +24 (low light vision, scent (imprecise) 30 feet)
Languages Chthonian
Skills Athletics +28, Stealth +25, Survival +24
Str +8, Dex +5, Con +5, Int -2, Wis +4, Cha +0
AC 35; Fort +27; Reflex +25; Will +22; +2 circumstance to all saves vs. disease
HP 280
Speed 30 feet (burrow 15 feet, climb 15 feet)
Immunities disease, poison
Weaknesses Cold Iron 10, Holy 10
Resistances Acid 10
Jaws
+28 (+23, +18) to hit (deadly d12, magical, unarmed) 3d12+11 Piercing + 1d6 PoisonClaw
+28 (+24, +20) to hit (agile, magical, unarmed) 3d10+11 SlashingTail
+28 (+23, +18) to hit (magical, reach 20, unarmed) 3d8+11 BludgeoningConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+2 Circumstance to All Saves vs. DiseaseCrush Chitin
Requirements The khravgodon has a creature Grabbed or Restrained
Effect The khravgodon bites the creature, dealing (2d12+9) piercing damage (DC 28 fortitude save) that ignores the first 5 of the target's Hardness or resistance to physical damage. On a failed save, the target also takes a -2 circumstance penalty to AC for 1 round.
Effect: Crush Chitin
Grasping TailA khravgodon can drag a Large or smaller creature it has Grabbed with its tail along with it when it Strides.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Primal Innate Spells (DC 31, +23 to hit)
Cantrips (7th Level): Caustic Blast, Tangle Vine
3rd Level: Wall of Thorns
4th Level: Unfettered Movement (Constant)
6th Level: Tangling Creepers
Few creatures can shrug off an ankhrav's acid and crunch its chitin like a khravgodon.
Few creatures have survived as long and in as many environments as the opossum.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.