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Talos GadgeteerCreature 1


MediumHumanHumanoidTalos
Source Pathfinder Rage of Elements
Perception +3
Languages Common, Talican
Skills Acrobatics +6, Crafting +6, Society +6, Thievery +6
Str +1, Dex +3, Con +1, Int +3, Wis +0, Cha +1

AC 17; Fort +6; Reflex +6; Will +5;
HP 17 (ablative armor plating)
Speed 25 feet
Resistances Electricity 1

Fist One Action +8 (+4, +0) to hit (agile, finesse, unarmed, versatile s) 1d6+1 Bludgeoning
Light Hammer One Action +6 (+2, -2) to hit (agile) 1d6+1 Bludgeoning
Light Hammer One Action +8 (+4, +0) to hit (agile, thrown 20) 1d6+1 Bludgeoning

Reflective Defense Reaction

Frequency once per round

Trigger A creature within 30 feet targets the talos gadgeteer, and they can see the attacker

Requirements The talos is in dim or bright light


Effect The talos gadgeteer reflects light off their metallic skin and into the enemy's eyes; it must succeed at a DC 14 reflex save or be Dazzled until the end of the talos's next turn.


Arcane Innate Spells (DC 14, +6 to hit)

Cantrips (1st Level): Detect Metal


The geniekin called taloses descend primarily from zuhra genies, metal elementals, and other denizens of the Plane of Metal. Many taloses mold their natural talent for metalwork into careers as tinkerers, miners, or smiths, although just as many leverage the luster of precious metals in a quest for fame and fortune.

Taloses are among the most metropolitan of geniekin, often born in or drawn to cities of various sizes, especially those with advanced metalworking or technology trades. Metal often needs to be worked to find its form and function, which may explain why many taloses seem to enjoy living among people, if not necessarily socializing with them. They often find themselves stumbling into jobs somewhere along the production line of technology, whether it's mining the raw ore from the earth, working it into wires and gears, or constructing the devices themselves. Some taloses resent and reject the expectations that they fill such roles, but many embrace their fascination with tech, often going on to become expert inventors. Taloses are therefore far more likely than other geniekin to make use of clockwork technology in their communities.

Despite having long inhabited Golarion, albeit in small numbers, taloses have only rarely been recognized as geniekin. The largest number of them, and also the largest number whose true nature is known, inhabit Tian Xia. The traditions of metal as an element have lived much longer there. Taloses often find themselves drawn to discussions and study of elemental metal the instant they hear of the concept. Historical records speak of renowned courtiers and diplomats with skin of flawless silver or bronze. In the Ivory Port of Goka, the smiths of the family-owned Dragon's Iron Forge craft their blades and firearms with magnetic techniques handed down from their zuhra sheikha ancestor.

A talos gadgeteer is a clockwork tinkerer. When confronted, their preferred tactic is to lure opponents into traps using their lesser explosive mines before attempting to engage directly.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Talos

Taloses are planar scions descended from zuhras.