Tadrun (3-4)Creature 4
Source Pathfinder Society Scenario #3-08: Foundation's Price
Perception +12 (darkvision)
Languages Common, Goblin
Skills Acrobatics +11, Athletics +12, Stealth +11
Str +4, Dex +3, Con +3, Int +0, Wis +2, Cha +0
AC 21; Fort +13; Reflex +11; Will +8;
HP 63
Speed 25 feet
Greataxe
+12 (+7, +2) to hit (sweep) 1d12+8 SlashingSpiked Gauntlet
+12 (+8, +4) to hit (agile, free hand) 1d4+8 PiercingAttack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
FormationWhen he's adjacent to at least two other allies, Tadrun gains a +1 circumstance bonus to AC and saving throws. This bonus increases to +2 to Reflex saves against area effects.
Hunt Prey
(concentrate)Tadrun designates a single creature he can see and hear, or one he's Tracking, as his prey. Tadrun gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time Tadrun hits his designated prey in a round, he deals an additional 1d8 precision damage. These effects last until Tadrun uses Hunt Prey again.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.