Syarstik Painted-TigerCreature 5
Source Pathfinder #175: Broken Tusk Moon
Perception +14 (darkvision, scent (imprecise) 60 feet)
Languages Hallit
Skills Acrobatics +14, Intimidation +12, Nature +14, Stealth +14
Str -5, Dex +5, Con +0, Int -1, Wis +5, Cha +4
AC 21; Fort +9; Reflex +12; Will +16;
HP 40 (void healing, rejuvenation)
Speed 0 feet (fly 30 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances All Damage 5
Site Bound
Syarstik can't leave Red Cat Cave, and he rarely ever leaves area E9
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine)When Syarstik is destroyed, he re-forms after 2d4 days within area E9, fully healed. Syarstik can be permanently destroyed only by a non-possessed wielder of the Primordial Flame.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Awaken Painting
(divine)Syarstik animates a cave painting within 60 feet for 10 minutes. The painting's movement mimics Syarstik's, so the connection between the ghost and the awakened painting is obvious. Creatures other than Syarstik within 10 feet of the awakened painting are Off-Guard because of these eerie movements. Syarstik can make ghostly fangs Strikes at any creature within 10 feet of a cave painting; the target's cover or concealment from the cave painting, rather than from Syarstik, applies to this Strike.
A creature adjacent to an awakened painting can spend 2 actions to attempt a DC 18 occultism or DC 18 religion check (to compel the awakened painting to abate) or a DC 20 crafting or DC 20 thievery check (to thoroughly smear the cave painting). On a success, the painting is destroyed, and the animation ceases. Either way, this activity has the concentrate trait.
Destroying three awakened paintings quells Syarstik's anger, causing the great cat to cease his attacks.
Pounce
Syarstik Strides and makes a Strike at the end of that movement. If he began this action Hidden, he remains hidden until after this ability's Strike.
Sneak AttackSyarstik deals an additional 1d6 precision damage to Off-Guard creatures.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GhostLost souls that haunt the world as incorporeal undead are called ghosts.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.