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SwordfishCreature 3


LargeAnimalAquatic
Source Pathfinder Howl of the Wild
Perception +11 (low light vision)
Languages none
Skills Acrobatics +10, Athletics +12
Str +5, Dex +3, Con +1, Int -4, Wis +2, Cha +0

AC 18; Fort +10; Reflex +12; Will +7;
HP 50
Speed 0 feet (swim 60 feet)

Bill One Action +12 (+7, +2) to hit (sweep) 1d10+5 Slashing

Warm Brain Reaction

Requirements The swordfish is in cold water

Trigger The swordfish rolls initiative


Effect The swordfish Seeks or Swims.

Fast Sweep One Action

Frequency once per turn


Effect The swordfish makes two bill Strikes against two adjacent targets, with a +1 circumstance bonus to its attack rolls.


Contrary to popular belief, the bill of the swordfish is not used for impaling its prey, but to stun or slash. Specialized organs help keep it warm in the coldest waters, increasing its already considerable speed and reflexes.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Aquatic

Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater. Aquatic creatures can breathe water but not air.